How does the simulation handle the differences created by the different move types
a. Where and how is A* implemented?
b. How does the simulation handle the differences created by the different move types?
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i. Are there differences in how node expansion is handled?
ii. Are there differences in how the heuristic is calculated?
c. Is there a move type that results in more efficient movement?
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d. Is it possible to get stuck, i.e., fail to find a solution?
e. Can you think of a scenario where some move types will fail to produce a solution but
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others will succeed?
f. Write a short paragraph explaining how you would repurpose this code to solve a
practical problem, whether in game AI, Robotics or some other real-world application.