How does the simulation handle the differences created by the different move types

a. Where and how is A* implemented?

b. How does the simulation handle the differences created by the different move types?

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i. Are there differences in how node expansion is handled?

ii. Are there differences in how the heuristic is calculated?

c. Is there a move type that results in more efficient movement?

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d. Is it possible to get stuck, i.e., fail to find a solution?

e. Can you think of a scenario where some move types will fail to produce a solution but

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others will succeed?

f. Write a short paragraph explaining how you would repurpose this code to solve a

practical problem, whether in game AI, Robotics or some other real-world application.